
Real-Time Video Streaming with Fragmented MP4 over a WebRTC Data Channel
This blog explores a real-time, low-latency media streaming approach using GStreamer and WebRTC. The process includes capturing video and audio, breaking them into fMP4 segments, and sending them through WebRTC data channels. It also covers the signaling process, system setup, and an entire Linux-based implementation for direct peer-to-peer communication.




