Role of Virtual Reality in Improving In-Flight Entertainment



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Role of Virtual Reality in Improving In-Flight Entertainment

Description

VR (Virtual Reality) is a technology that creates a computer-generated environment. It refers to computer-generated simulation in which a person can play a role and interact within the 3D world using electronic devices. Devices like special goggles with a screen and gloves fitted with sensors can enhance the user experience. These devices use many senses like sight, hearing, and touch to simulate the real world in a virtual environment. VR can be experienced by wearing a Head Mounted Display (HMD). Computer scientist Ivan Sutherland and his student Bob Sproull invented the first VR-based Head Mounted Display (HMD) in 1968. We can create and enhance a VR for entertainment like watching movies, playing games, and streaming live sports events in 360-degree. It can be helpful in training for real-life environments and situations like training pilots and educating cabin crew for aircraft configurations. VR displays a 360-degree view of destinations like mountains, historical places, beaches, and tourism places. This white paper gives an overview of the VR in IFE (In-Flight Entertainment) and we plan to implement this functionality in the future.

Highlights

  • VR Block Diagram
  • The need for VR
  • Advantages of VR
  • Benefits to Airlines
  • Challenges of VR Integration and solutions

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    Description

    VR (Virtual Reality) is a technology that creates a computer-generated environment. It refers to computer-generated simulation in which a person can play a role and interact within the 3D world using electronic devices. Devices like special goggles with a screen and gloves fitted with sensors can enhance the user experience. These devices use many senses like sight, hearing, and touch to simulate the real world in a virtual environment. VR can be experienced by wearing a Head Mounted Display (HMD). Computer scientist Ivan Sutherland and his student Bob Sproull invented the first VR-based Head Mounted Display (HMD) in 1968. We can create and enhance a VR for entertainment like watching movies, playing games, and streaming live sports events in 360-degree. It can be helpful in training for real-life environments and situations like training pilots and educating cabin crew for aircraft configurations. VR displays a 360-degree view of destinations like mountains, historical places, beaches, and tourism places. This white paper gives an overview of the VR in IFE (In-Flight Entertainment) and we plan to implement this functionality in the future.

    Highlights

    • VR Block Diagram
    • The need for VR
    • Advantages of VR
    • Benefits to Airlines
    • Challenges of VR Integration and solutions

    To read more, download the copy

    arrows-new-1

    To download this resource

    Fill in the details below






      I have read and understand the Privacy Policy By submitting this form, I acknowledge that I have read and understand the Privacy Policy

      I wish to be contacted by eInfochips I wish to be contacted by eInfochips

      For all career related inquiries, kindly visit our careers page or write to career@einfochips.com

      Description

      VR (Virtual Reality) is a technology that creates a computer-generated environment. It refers to computer-generated simulation in which a person can play a role and interact within the 3D world using electronic devices. Devices like special goggles with a screen and gloves fitted with sensors can enhance the user experience. These devices use many senses like sight, hearing, and touch to simulate the real world in a virtual environment. VR can be experienced by wearing a Head Mounted Display (HMD). Computer scientist Ivan Sutherland and his student Bob Sproull invented the first VR-based Head Mounted Display (HMD) in 1968. We can create and enhance a VR for entertainment like watching movies, playing games, and streaming live sports events in 360-degree. It can be helpful in training for real-life environments and situations like training pilots and educating cabin crew for aircraft configurations. VR displays a 360-degree view of destinations like mountains, historical places, beaches, and tourism places. This white paper gives an overview of the VR in IFE (In-Flight Entertainment) and we plan to implement this functionality in the future.

      Highlights

      • VR Block Diagram
      • The need for VR
      • Advantages of VR
      • Benefits to Airlines
      • Challenges of VR Integration and solutions

      To read more, download the copy

      arrows-new-1

      To download this resource

      Fill in the details below






        I have read and understand the Privacy Policy By submitting this form, I acknowledge that I have read and understand the Privacy Policy

        I wish to be contacted by eInfochips I wish to be contacted by eInfochips

        For all career related inquiries, kindly visit our careers page or write to career@einfochips.com